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Mechanics of the Convolution
Remember from the game:
Input
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LTI System
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Output
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Reason
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Given
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Time Invarience
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Proportionality
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Superposition
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We will also denote the convolution as
Communative Property
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Let thus
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The order of integration switched due to changing from
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Example 1
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Example 2
- In this case, we are doing the FSMI to
- If isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
- ? Does it matter which one you FSMI?
Convolution: A visual approach
- Flip: Flip one about the dependant axis
- Shift: The initial flipped function is at . Shift this function for the multiply & integrate
- Multiply: Multiply the two functions
- Add/Integrate: You may need to make multiple equations for different intersections