10/08 - Mechanics of Convolution & Fourier Transform: Difference between revisions

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(New page: ==Mechanics of the Convolution== Remember from the game:)
 
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==Mechanics of the Convolution==
==Mechanics of the Convolution==
Remember from the game:
Remember from the game:
{| border="1" cellpadding="5" cellspacing="0"
|-
|Input
|LTI System
|Output
|Reason
|-
|<math> \delta (t) \,\!</math>
|<math> \Longrightarrow </math>
|<math> h(t) \,\!</math>
|Given
|-
|<math> \delta (t-\lambda)\,\!</math>
|<math> \Longrightarrow </math>
|<math> h(t-\lambda) \,\!</math>
|Time Invarience
|-
|<math> x(\lambda) \delta (t-\lambda)\,\!</math>
|<math> \Longrightarrow </math>
|<math> x(\lambda)h(t-\lambda) \,\!</math>
|Proportionality
|-
|<math> x(t) = \int_{-\infty}^{\infty} x(\lambda) \delta (t-\lambda)\, dx</math>
|<math> \Longrightarrow </math>
|<math> \underbrace{\int_{-\infty}^{\infty} x(\lambda)h(t-\lambda)\, dx}_{Convolution Integral}</math>
|Superposition
|}

We will also denote the convolution as <math> x(t) * h(t) \equiv \int_{-\infty}^{\infty} x(\lambda)h(t-\lambda)\, dx</math>

Revision as of 00:16, 14 November 2008

Mechanics of the Convolution

Remember from the game:

Input LTI System Output Reason
Given
Time Invarience
Proportionality
Superposition

We will also denote the convolution as