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*If <math> u(t) \,\!</math> isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2. |
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* How can we do this without using the flip shift multiply integrate? If <math> u(t) \,\!</math> isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2. |
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==Convolution: A visual approach== |
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==Convolution: A visual approach== |
Revision as of 14:44, 14 November 2008
Mechanics of the Convolution
Remember from the game:
Input
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LTI System
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Output
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Reason
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Given
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Time Invarience
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Proportionality
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Superposition
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We will also denote the convolution as
Communative Property
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Let thus
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The order of integration switched due to changing from
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Example 1
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Example 2
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- If isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
Convolution: A visual approach