10/08 - Mechanics of Convolution & Fourier Transform: Difference between revisions

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==Convolution: A visual approach==
==Convolution: A visual approach==
*Flip:
*Shift:
*Multiply:
*Add/Integrate:

Revision as of 14:44, 14 November 2008

Mechanics of the Convolution

Remember from the game:

Input LTI System Output Reason
Given
Time Invarience
Proportionality
Superposition

We will also denote the convolution as

Communative Property

Let thus
The order of integration switched due to changing from

Example 1

Example 2

  • If isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.

Convolution: A visual approach

  • Flip:
  • Shift:
  • Multiply:
  • Add/Integrate: