10/08 - Mechanics of Convolution & Fourier Transform: Difference between revisions

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*If <math> u(t) \,\!</math> isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
*If <math> u(t) \,\!</math> isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
[[Image:Oct8.PNG]]


==Convolution: A visual approach==
==Convolution: A visual approach==

Revision as of 17:20, 14 November 2008

Mechanics of the Convolution

Remember from the game:

Input LTI System Output Reason
Given
Time Invarience
Proportionality
Superposition

We will also denote the convolution as

Communative Property

Let thus
The order of integration switched due to changing from

Example 1

Example 2

  • If isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.

Oct8.PNG

Convolution: A visual approach

  • Flip: Flip one about the dependant axis
  • Shift: The initial flipped function is at . Shift this function for the multiply & integrate
  • Multiply: Multiply the two functions
  • Add/Integrate: You may need to make multiple equations for different intersections

Convolution3.PNG