10/08 - Mechanics of Convolution & Fourier Transform

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Mechanics of the Convolution

Remember from the game:

Input LTI System Output Reason
δ(t) ⟹ h(t) Given
δ(t−λ) ⟹ h(t−λ) Time Invarience
x(λ)δ(t−λ) ⟹ x(λ)h(t−λ) Proportionality
x(t)=∫−∞∞x(λ)δ(t−λ)dx ⟹ ∫−∞∞x(λ)h(t−λ)dx⏟ConvolutionIntegral Superposition

We will also denote the convolution as x(t)*h(t)≡∫−∞∞x(λ)h(t−λ)dx

Communative Property

x(t)*h(t) =∫−∞∞x(λ)h(t−λ)dλ Let t−λ=u thus du=−dλ
=−∫∞−∞x(t−u)h(u)du The order of integration switched due to changing from −λ=u
=∫−∞∞h(u)x(t−u)du
=h(t)*x(t)

Example 1

δ(t)*x(t) =∫−∞∞δ(λ)x(t−λ)dλ
=x(t)∫−∞∞dλ
=x(t)

Example 2

[u(t)−u(t−1)]⏞x(t)*[u(t−1)−u(t−3)]⏞h(t)={0,t≤1∫0t−11⋅2dλ,1≤t≤2∫011⋅2dλ,2≤t≤3∫t−311⋅2dλ,3≤t≤40,t>4={0,t≤12t−2,1≤t≤22,2≤t≤3−2t−4,3≤t≤40,t>4

  • In this case, we are doing the FSMI to h(t)
  • If u(t) isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
  • ? Does it matter which one you FSMI?

Convolution: A visual approach

  • Flip: Flip one about the dependant axis
  • Shift: The initial flipped function is at t=0. Shift this function for the multiply & integrate
  • Multiply: Multiply the two functions
  • Add/Integrate: You may need to make multiple equations for different intersections