10/08 - Mechanics of Convolution & Fourier Transform

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Mechanics of the Convolution

Remember from the game:

Input LTI System Output Reason
δ(t) h(t) Given
δ(tλ) h(tλ) Time Invarience
x(λ)δ(tλ) x(λ)h(tλ) Proportionality
x(t)=x(λ)δ(tλ)dx x(λ)h(tλ)dxConvolutionIntegral Superposition

We will also denote the convolution as x(t)*h(t)x(λ)h(tλ)dx

Communative Property

x(t)*h(t) =x(λ)h(tλ)dλ Let tλ=u thus du=dλ
=x(tu)h(u)du The order of integration switched due to changing from λ=u
=h(u)x(tu)du
=h(t)*x(t)

Example 1

δ(t)*x(t) =δ(λ)x(tλ)dλ
=x(t)dλ
=x(t)

Example 2

[u(t)u(t1)]x(t)*[u(t1)u(t3)]h(t)={0,t10t112dλ,1t20112dλ,2t3t3112dλ,3t40,t>4={0,t12t2,1t22,2t32t4,3t40,t>4

  • In this case, we are doing the FSMI to h(t)
  • If u(t) isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
  • ? Does it matter which one you FSMI?

Convolution: A visual approach

  • Flip: Flip one about the dependant axis
  • Shift: The initial flipped function is at t=0. Shift this function for the multiply & integrate
  • Multiply: Multiply the two functions
  • Add/Integrate: You may need to make multiple equations for different intersections