10/08 - Mechanics of Convolution & Fourier Transform: Difference between revisions
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*In this case, we are doing the FSMI to <math> h(t) \,\!</math> |
*In this case, we are doing the FSMI to <math> h(t) \,\!</math> |
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*If <math> u(t) \,\!</math> isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2. |
*If <math> u(t) \,\!</math> isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2. |
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*? Does it matter which one you FSMI? |
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[[Image:Oct8.PNG]] |
[[Image:Oct8.PNG]] |
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Revision as of 01:28, 17 November 2008
Mechanics of the Convolution
Remember from the game:
Input | LTI System | Output | Reason |
Given | |||
Time Invarience | |||
Proportionality | |||
Superposition |
We will also denote the convolution as
Communative Property
Let thus | ||
The order of integration switched due to changing from | ||
Example 1
Example 2
- In this case, we are doing the FSMI to
- If isn't involved, then you can plug n chug with the integral. The u(t) will change the limits, which can be impractical to evaulate if you have more than 2.
- ? Does it matter which one you FSMI?
Convolution: A visual approach
- Flip: Flip one about the dependant axis
- Shift: The initial flipped function is at . Shift this function for the multiply & integrate
- Multiply: Multiply the two functions
- Add/Integrate: You may need to make multiple equations for different intersections